Virtual Reality & XR Resources
Explore expert articles on Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Unreal Engine and Mobile XR development. Discover tutorials, optimisation guides, project insights and practical advice for businesses and developers building immersive experiences.
Watch & Learn
Every article and tutorial is based on practical experience developing commercial VR and XR applications. Discover optimisation techniques, Unreal Engine workflows and industry insights that help developers build better experiences and help organisations make informed decisions about immersive technology.
GDXR Founder Discusses the Future of Extended Reality
GDXR founder and Lead XR Developer Jonathan Bardwell shares his perspective on the future of extended reality. Explore how VR, AR and mixed reality are evolving, their growing professional applications and the opportunities ahead for immersive technology.
Why invest in XR?
XR training can reduce repeat costs, improve safety and make practical learning easier to scale but it isn’t right for every scenario. We examine the business case, compare traditional training costs and explain when standalone VR can deliver the strongest return.
Why Forward Rendering Is Essential for Mobile VR Performance
The most important improvement with Forward Rendering is how much more efficient it is on mobile GPUs, which is critical for maintaining the high frame rates required for VR experiences on any platform.
Unlike traditional games that render to a single screen, VR applications must render the scene twice per frame, once for each eye. This effectively doubles the rendering workload. To maintain a comfortable experience (Reduce motion sickness), most mobile VR headsets require the developer to hit a minimum of 72 FPS such as the pico and Meta VR headsets. With some others requiring you to target 90 FPS minimum.
How to Optimise Textures for Mobile VR in Unreal Engine
This post goes into depth on Understanding textures and optomising materials for use in Mobile VR projects using Unreal Engine 5.1
How to Add Smooth Locomotion to Unreal Engine VR
Create a Smooth Locomotion system for use in VR using unreal engine 5.1, Enhanced Input System and Blueprints.

