Virtual Reality & XR Resources

Explore expert articles on Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Unreal Engine and Mobile XR development. Discover tutorials, optimisation guides, project insights and practical advice for businesses and developers building immersive experiences.


Watch & Learn

Every article and tutorial is based on practical experience developing commercial VR and XR applications. Discover optimisation techniques, Unreal Engine workflows and industry insights that help developers build better experiences and help organisations make informed decisions about immersive technology.


Jonathan Bardwell Jonathan Bardwell

GDXR Founder Discusses the Future of Extended Reality

GDXR founder and Lead XR Developer Jonathan Bardwell shares his perspective on the future of extended reality. Explore how VR, AR and mixed reality are evolving, their growing professional applications and the opportunities ahead for immersive technology.

Read More
Jonathan Bardwell Jonathan Bardwell

Why invest in XR?

XR training can reduce repeat costs, improve safety and make practical learning easier to scale but it isn’t right for every scenario. We examine the business case, compare traditional training costs and explain when standalone VR can deliver the strongest return.

Read More
VR, Unreal Engine, Rendering Jonathan Bardwell VR, Unreal Engine, Rendering Jonathan Bardwell

Why Forward Rendering Is Essential for Mobile VR Performance

The most important improvement with Forward Rendering is how much more efficient it is on mobile GPUs, which is critical for maintaining the high frame rates required for VR experiences on any platform.

Unlike traditional games that render to a single screen, VR applications must render the scene twice per frame, once for each eye. This effectively doubles the rendering workload. To maintain a comfortable experience (Reduce motion sickness), most mobile VR headsets require the developer to hit a minimum of 72 FPS such as the pico and Meta VR headsets. With some others requiring you to target 90 FPS minimum.

Read More