Virtual Reality & XR Resources

Explore expert articles on Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Unreal Engine and Mobile XR development. Discover tutorials, optimisation guides, project insights and practical advice for businesses and developers building immersive experiences.


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Every article and tutorial is based on practical experience developing commercial VR and XR applications. Discover optimisation techniques, Unreal Engine workflows and industry insights that help developers build better experiences and help organisations make informed decisions about immersive technology.

Why Forward Rendering Is Essential for Mobile VR Performance
VR, Unreal Engine, Rendering Jonathan Bardwell VR, Unreal Engine, Rendering Jonathan Bardwell

Why Forward Rendering Is Essential for Mobile VR Performance

The most important improvement with Forward Rendering is how much more efficient it is on mobile GPUs, which is critical for maintaining the high frame rates required for VR experiences on any platform.

Unlike traditional games that render to a single screen, VR applications must render the scene twice per frame, once for each eye. This effectively doubles the rendering workload. To maintain a comfortable experience (Reduce motion sickness), most mobile VR headsets require the developer to hit a minimum of 72 FPS such as the pico and Meta VR headsets. With some others requiring you to target 90 FPS minimum.

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